Dungeon Descent
Dungeon Descent (WIP) is an individual project and my most recent work, where I am making a 2D roguelike match3 game. Unlike my previous games, I want this game to be commercial and am planning to release it on Steam when it is finished.
I prototyped this game in 48 hours for Ludum Dare Compo. You can view my submission here:
https://ldjam.com/events/ludum-dare/57/dungeondescent. I intend to keep working on this project in the future.
In this game you have a 6 by 6 grid and 5 different kinds of symbols - shield, weapon, gold, keys and enemies. You match the symbols in a connect-the-dot fashion, and you can only connect same symbols, with the exception of connecting weapons to enemies, which is how you damage them.
The roguelike elements come in different ways: as you kill enemies through matching them with weapon you gain EXP, with enough EXP you level up and choose a randomly generated skill or upgrade a current one. Skills do different things - convert all weapon to gold, kill an elite enemy, collect a 3 by 3 grid, etc.) and since you have 4 slots for them, 'builds' are possible. For Ludum Dare I was able to implement 15 skills, including a powerful 4-skill combo in the old Dungeon Raid game.
The game is being developed in Unity 6, where I created an extensible feature backend to integrate all the systems and prepare them for scaling.