EDUCATIONAL BACKGROUND
University of California, San Diego (UCSD) 09/2017-12/2020
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Degree: Bachelor of Science
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Major: Applied Mathematics
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Honors: Provost Honors (2018 Fall, 2019 Spring, 2019 Fall, 2020 Winter, 2020 Spring, 2020 Fall)
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Courses: Intro to Computational Stats, Applicable Math and Computing, Applied Linear Algebra, Introduction to Logic, Introduction to Statistics, Introduction to Python, Introduction to Data Science
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Technical Skills: Python, C#, Unity (Advanced); C, Java, Godot (Intermediate); Photoshop (Experienced)
PROJECT EXPERIENCE
11/2022-Present
05/2022-09/2022
05/2022-06/2022
08/2021-02/2022
04/2021-07/2021
What Does The Cat Say? (a cooperative game)
Individual project, Designer & Developer & Producer
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Developed a cooperative game where a kid needs to avoid getting caught reading novels with the help of a cat
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Wrote scripts, designed gameplay and UI
Clash, Slash & Bash (a board game)
Group project, Designer & Playtester & Producer
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Created a paper-based combative battle chess game that emphasized positioning in a battle
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Designed gameplay, art, cards, map, and other pieces
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Tested and updated the game for 22 iterations
Climax Soldier (a VR First Person Shooter game)
Leader of a 3-person team
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Developed a VR shooter game that rewards the player for thinking outside the box
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Mainly took charge of designing the game concept, gameplay, and modeling with Unity 3D
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Publication: Independently completed a 3000-word paper “The Features and Design Ideas behind Climax Soldier.” The paper was accepted by the 2022 International Conference on Computer Engineering, Network
and Digital Communication (CENDC 2022)
Dangerous Driving Simulator (a serious game)
Individual project, Designer & Developer & Producer
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Developed an educational serious game on social awareness that encourages people to drive safely in Unity
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Researched traffic accidents data from National Highway Traffic Safety Administration
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Designed gameplay, levels, sound effects and UI
Jack-in-a-Box (a puzzle-solving game)
Individual project, Designer & Developer & Producer
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Developed a narrative-driven puzzle-solving game on the theme of self-awareness in Unity
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Designed narrative, story, gameplay, levels, art style and UI
ACADEMIC EXPERIENCE
Introduction to VR for Game Design and Immersive Storytelling 04/2022-05/2022
Supervisor: Dr. Steve Anderson, University of California, Los Angeles
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Participated in online lectures and workshops, and gained an understanding of the differing affordances (advantages/potentials/limitations) of Interactive VR and Cinematic VR
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Learned about the history of immersive media and experimental storytelling, and used the historical context to inform creative practice
Other Stuff I Like
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