Cardiac Quest
Cardiac Quest was an ETC project, where we were given the prompt to make a driving game using a Logitech steering wheels, pedals and chair racing game setup, but the game should be rewarding driving slowly. Our solution was to set the theme as: in the future of medical science, heart surgery can be performed by a microbot vehicle controlled remotely by doctors. In this setting, we've transformed the initially unnatural behavior—driving slowly despite having a racing car setup—into something intuitive: ideally, players will naturally choose to drive carefully, motivated by their desire not to harm the patients.
My role: Game Designer, Programmer, Sound Effects Artist
I made the one page design documentation to better communicate the above design. I programmed the key mapping from our setup (steering wheels, pedals, the cyclic), the finite state machine of white blood cells, the synchronization of heart's collision and animation, the audio manager and the UI menu that lets you change cyclic behavior, volume, etc.
